Mockup vs. Prototype
A mockup is a static high-fidelity design of a page, while a prototype is an interactive version that simulates user interactions.
Why It Matters
Knowing when to use mockups vs. prototypes saves time — mockups are faster for visual approval, prototypes are essential for testing user flows.
How It Works
Mockups are pixel-perfect static designs created in tools like Figma, used for visual sign-off. Prototypes add clickable interactions and transitions to mockups so stakeholders can experience the user journey before development begins.
Real-World Example
A team creates mockups for stakeholder approval, then builds a clickable prototype to user-test the checkout flow before handing off to developers.
Common Mistakes
Building a full prototype when a static mockup would suffice
Presenting mockups without specifying which elements are interactive
Related Terms
A low-fidelity blueprint of a page or screen that outlines layout, content hierarchy, and functionality without visual design.
A document that codifies a brand's visual and verbal standards so every piece of content stays consistent.
A document that outlines the objectives, audience, messaging, and deliverables for a creative project.
Mockup vs. Prototype FAQs
When should you create a prototype instead of a mockup?
Use prototypes when you need to test user interactions, complex flows, or animations before committing to development.
Can mockups and prototypes be created in the same tool?
Yes, Figma supports both static mockups and interactive prototyping in one workspace.
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